Tim Sweeney, CEO of Epic Games, has stated his belief that Unreal Engine 5‘s poor performance on select hardware is down to developers not properly optimising the technology. Korean website This Is ...
Epic Games CEO Tim Sweeney in a media roundtable interview during the latest Unreal Fest event in Seoul, South Korea suggested the reason for the performance issues with some games using Unreal Engine ...
Unreal Engine 5 has been catching heat for performance issues on lower-end hardware, but Epic CEO Tim Sweeney isn’t having it. According to him, the engine’s not the bottleneck—developers are. And if ...
Immortals of Aveum is introducing a new way to think about optimizing your games on PC. It’s called the Performance Budget Tool, and it’s meant to help guide players through the dense graphics menu to ...
Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Developed by two French video game ...
Indie RPG creators are blending ambitious worldbuilding with technical mastery to deliver immersive, smooth-running games. Success hinges on balancing systemic gameplay with performance optimization, ...
Epic Games has outlined performance gains from Nanite compute materials in Unreal Engine 5.4, highlighting the benefits of 1x1 shade binning over traditional quad shading. The technique, which avoids ...
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